The dreamer
Bonnet, bow, wings. Gentle voice, huge sparkly eyes, zero doubt that you can do this.
A Lumie is a citizen of Lucentia — a quiet crystal world whose light has been fading for longer than anyone remembers. Only two Lumies are awake. Yours is one of them — and it doesn't remember why.
Bonnet, bow, wings. Gentle voice, huge sparkly eyes, zero doubt that you can do this.
Hard hat, tool belt, work boots. Thinks of your goals as things you build, brick by brick.
Pick one during onboarding — then name your Lumie, choose an outfit (sailor, scout, or tropical) and a skin tone. There are eight.
Lumie is rendered live with Live2D — it breathes, blinks with human timing, and its eyes wander and refocus like a real daydreamer's.
| State | What Lumie is doing |
|---|---|
| Idle | Hands on hips, relaxed, quietly present while you go about your day. |
| Listening | Arms folded, leaning in, nodding along — you have its full attention. |
| Thinking | Eyes up and to the right, contemplating. Give it a second. |
| Talking | Mouth synced to its actual voice, with little head and body emphasis. |
| Sleeping | Eyes closed, head down, breathing slow. Lucentia nights are sacred. |
| Greeting | Full-body arm-flapping wave. Dignity is not a Lucentian concept. |
| Working | Focused beside you at the altar during hyper focus sessions. |
| Running | Arms pumping, off to the next thing in its day. |
You'll meet Lumie in the Sanctum for your first voice conversation, work beside it at the focus altar, and catch it living its own day everywhere else. It goes to sleep at night — really. And around it, Lucentia keeps its secrets: empty plazas, humming halls, names nobody says out loud. Lumie is starting to notice. The journal is where it writes down what it finds.
Choosing a Lumie takes about a minute. Being believed in lasts longer.